It was totally worth it for me just to experience all the characters in the way I wanted to.Įlevator pitch time… so what if the goal was to make a game that fully embraces and meshes together intense slashing roguelike combat and… a dating sim?!? Yeah, I know, right… these things just seem to naturally belong together, for sure. While there isn't a massive amount of content, I feel Boyfriend Dungeon has the perfect amount for a playthrough and then some. While both ideas are perfectly fine in their own right, it's the combination of the two that makes Boyfriend Dungeon work so well, with dates unlocking new abilities for weapons in combat, and combat unlocking dates. Gameplay bounces between two simple ideas, one where the player goes on dates, and one where the player dives into simple combat in simple dungeons. Some characters are non-binary, and the game allows you to date as you want to polyamory is totally allowed, but you don't have to. Inclusivity is certainly the name of the game with Boyfriend Dungeon, allowing for relationships to be as intimate as you'd like. As rhythm games, card games and Metroidvanias have become almost overused, one clever developer thought **** idea: a dating game. At a time where roguelites are becoming increasingly tiresome due to their inherent lack of design, it's fair to say that the best roguelites are the ones that circumvent that shortcoming, commonly by injecting another genre into the formula.
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